Give Get Design

Give Get Design

Give Get Design featuring great design, architecture, fashion, graphics and innovation from across the globe.

 

Craft as Time Capsule

This project is the final documentation of Hsiao-Wen's thesis research on craft making as a preservation methodology in the current digital age. The book consists of three parts, examining the transition between the physical and virtual, material and data, user engagement and experience from the perspective of craft making and preservation. As the world transitioned from physical activities to virtual interactions, new needs and forms of engagement with our surroundings were prompted. Such change not only exhibits via the object and the technology, but also the whole culture at large.

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Refracting Reality

Light has been the main part of our world since the beginning of time. Humans have learned to use light to tell stories, relate, experience, and communicate. The book expressed light characteristics: Refraction, Reflection, Diffraction, and Interferer through typography and imageries. The light experience was considered in the book's materials, such as coated paper, uncoated paper, and a solid prism. The prism of the book spine was used to manifest the perception of light.

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A Is Van Os

Anyone who can read knows the 26 letters of the Latin alphabet. But where do those letters come from? How long do they exist? And who designed them? Autobahn and Bette Westera take you back to the time of your distant ancestors, who made a drawing if they wanted to "write" something. Slowly but surely, their drawings changed into the first letters. If you look closely, you can recognize the Latin current alphabet. And guess what? A is not for Apple at all, but for Ox! An educational letter book for all ages!

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Stet

Our world has evolved dramatically since the invention of movable type, and so have people. The internet has altered reading habits from linear to non-linear. However, the printed book still retains its traditional form, causing a disconnect between the reader and the ink on paper. This gap made it possible for Stet to exist. Stet aims to reshape and push the boundaries of print to encourage more people to read tactile books, with concentration on certain genres like Humanities.

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Brand design s6 Foundry

The S6 Foundry branding and its subsequent type specimen book were designed to create a joy of new typography, positioning the brand's visual language. A bright and cheerful palette of warm color and a distinctive and surprising form language captures the spirit, harking to traditional signwriting of the 1900 century fun fair. The designs were developed as a kaleidoscope of forms and elements to create the right visual consistency of the brands’ ethos and a new direction of commercial bespoke fonts.

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Plastic

How long will plastics stay with the world in the future and how much influence will they have on the future generations of the earth? This is a question worth pondering. Designers set out from this question, using the waste plastics in their lives as materials, designing and cutting purely by hand, and made a unique "plastic book". In the book, they imitated children's handwriting to trigger a warning of plastic pollution to all mankind.

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